This article provides instructions on how to build B2G OS for Flame devices using a Mac OS X system as your build platform.
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Preparing the build environment
Shortcut (mobadr) mac os. The first step is to install build prerequisites as usual. Then install binutils, so that the objdump
command is available for debug builds:
Create a disk image using the case-sensitive, journaled HFS+ file system and mount the image using the following commands.
Note: Because the image has been created as a 'sparse' image, only disk blocks that are actually used take up physical space on your physical media. This means that a 40 gigabyte image, such as the one above, will not actually take up 40 gigabytes of space. Instead, it will gradually get larger as you write more and more data to it.
Clone the B2G repository
Of course, before you can start your first build, you need to clone the B2G repository. It's important to note that this doesn't fetch everything. It simply pulls down the build system and setup utilities. Most of the actual code is in Mozilla's main Mercurial repository; those files will be retrieved later in the setup process.
To clone the repository, use git:
Preparing the build environment
Shortcut (mobadr) mac os. The first step is to install build prerequisites as usual. Then install binutils, so that the objdump
command is available for debug builds:
Create a disk image using the case-sensitive, journaled HFS+ file system and mount the image using the following commands.
Note: Because the image has been created as a 'sparse' image, only disk blocks that are actually used take up physical space on your physical media. This means that a 40 gigabyte image, such as the one above, will not actually take up 40 gigabytes of space. Instead, it will gradually get larger as you write more and more data to it.
Clone the B2G repository
Of course, before you can start your first build, you need to clone the B2G repository. It's important to note that this doesn't fetch everything. It simply pulls down the build system and setup utilities. Most of the actual code is in Mozilla's main Mercurial repository; those files will be retrieved later in the setup process.
To clone the repository, use git:
After that's done (which should only take a minute with a fast connection), cd
into the B2G directory:
Configuring B2G for flame
Once you've retrieved the core B2G build system, you need to configure it for the device on which you plan to install it; in this case, that's 'flame'. Run the following command from within the B2G directory:
It's at this point that the majority of the code will be downloaded. This is around 15 GB of source code, so it will take a long time, even if you have a fast Internet connection. Even with high-performance broadband, this can take an hour or so.
Note: Seriously, this will take a very long time if you're on a slow Internet connection. Keep that in mind (as well as any per-megabyte fees you may have to pay on your connection) before doing this step.
Back up important device files
Before beginning the install process, it's important to make a backup of certain key files on the device. These will be needed if you ever need to re-flash the device.
At this point, connect your Flame if it isn't already connected; the configure process will need to access it. Use the adb devices
command to check to see if it's connected:
This will list any Android or B2G compatible devices that are connected. If yours isn't listed, something's not connected properly.
Once the device is confirmed to be connected, you can make the backup using the following commands:
To note, if you are building for the first time, you will want to be on the latest version of the flame base image; see https://developer.mozilla.org/en-US/B2G_OS/Phone_guide/Flame/Updating_your_Flame#Full_flash_to_the_latest_base_image for more details.
Working around a Mac OS X build problem
There's a problem that can happen when building on Mac OS X. This is a solution devised by the Mozilla community; it has been tested on Mac OS X 10.9.4 'Mavericks.'
Non-existent mkfs.vfat
You need to install a port of dosfstools
so you can use the image.
Then edit the formula brew
will use to build the dosfstools
software:
Now you're ready to install it:
Start your first build
Changing configuration to work around bugs
Flame's Rhythm Mac Os Catalina
There are some build system bugs that prevent building on Mac OS X under certain circumstances. Those circumstances are:
- Bug 1039223 - Build for flame fails complaining of missing dt.img
- Bug 1027682 - [Flame][Build] Failed to build on Mac OS X 10.9, elf.h file not found
Flame's Rhythm Mac Os Download
Use your favorite text editor to create a file named .userconfig
in the B2G directory. The following content should to into the .userconfig
file:
Now you're finally ready to build! Just kick it off the way you do for any B2G OS build:
Installing the Application
To install, you'll need the DMG files containing the installer. You'll also need an administrator password for your Mac.
- Open the DMG image file, and double-click Install , then click through the installer.
- If your system has multiple drives, you may be prompted to choose a drive for the media cache storage. It is recommended, but not required, to use a drive other than your system drive.
You can skip this step and configure the media cache storage later. See Configure the Media Cache Storage on Mac OS X.
Note: The installer automatically detects any previously configured storage. - Once you exit the installer, the application is ready to use. A link to the application is in Applications > Autodesk.
The following components are also installed: The coma: back to school bundle mac os.
- Autodesk Wiretap Gateway: a background service used for media import.
- Autodesk Backburner Manager & Server: background operations manager.
- Stone+Wire: storage manager.
To see if services are running properly, after installation go to: Applications > Autodesk > [Product] > Utilities > Service Monitor.